P6

This is the player character and a side character in the infinite runner game we made in Unity. They're both made in Illustrator. The shop keeper wasn't used in the final game in the end.
These are the run cycle of my character and the background of the game. Each element of the background is on it's own layer so that they can all move independently and create a parallax effect. The run cycle is all the individual frames of the animation that plays as the cow boy runs. These are all made in Illustrator
These are the character's emotions that would be swapped out in the game for the character to emote. Then the others are all the props that I made for the game. Each one would be added as it's own object that can be interacted with by the player. These are all made in Illustrator
These are the different character design iterations I made to decide on the final look of my character. They're all made in Illustrator. We decided on the 4th one for our final design.
These are the final designs of the Train Carriage and the original concept design also made in illustrator. The game had a western/cyberpunk theme so I went with a classic western train carriage design on a hover rail.
These were the original concept art of the game that we used to make a paper prototype to test the functionality of the game.
These are all screen caps from the Champagne Bar I made with a partner. The brief was to create a champagne bar that could feature in a 3D Grand Theft Auto style game. I did all the modelling of the furniture and some of the lights. This project was made in Maya.
This is a spaceship I made for our outer space animation unit. We were in a group of 5 and all made our individual ships. This is the ship I made for the animation, It's inspired by underwater creatures with tentacles like squids and octopus, the tentacles on the ship rotate slowly as it moves through space. I created the model in Maya and the textures in Photoshop.
This is a character I created to play in a D&D game with my friends. I made it in illustrator and the theme of the character was a Druid so I incorporated a lot of green and some plants.
This is an icon set I made to show progression in a game character as it levels up. The higher level he reaches the more wounded and aged he is. I made this in illustrator.
This is a set of digital avatars I created for me and my friends to use. They're all based on how we actually look. I made them in illustrator and used photoshop to edit a few things at their request.
These are another set of online avatars, this time commissioned by a friend for the Podcast he created on youtube. I made them in illustrator and based them off the people in the podcast, he wanted them to all be wearing hats and for his avatar to be a 'classy gentleman in a suit'.
These designs are all for my Redbubble store online. They're simple designs I made in illustrator to put onto various different products like Tshirts, Mugs, and Stickers. I then sell these products online for a small profit.
These are photo edits I made in photoshop. The first one was commissioned by a friend for their social media account and the wounding one was also commissioned by a friend. They asked for me to make it look like they had just been through a rough fight.
Then there's an edit I made of a character from the Netflix show "End of the F*****g World". I made them to be used as desktop wallpapers.
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